2023 - 2025
Download from itch.io
Genre: RPG (Role-Playing Game), 3D top-down view.
Description:
Completed project for the Udemy course: Unreal Engine 5 - Gameplay Ability System - Top Down RPG, by Stephen Ulibarri.
Developed with: Unreal Engine (C++ and Blueprint [visual scripting system]).
Target platform: Windows PC.
My contribution:
- Several bug fixes and improvements throughout the project.
- Design and building of two dungeon levels using the provided modular assets and interactables developed throughout the course, e.g. enemy spawners and checkpoints.
- Game balancing, including tweaking values such as:
- Characters’ health and mana.
- Abilities’ damage, mana cost, cooldown and level requirement.
- Pickups’ restored health/mana amount and spawn chance.
- Player’s level progression.
- Game objective implementation, including:
- Intro/outro screens with narrative snippets, shown at the start/end of game respectively.
- Intro popup with game objective, shown after the intro screen.
- Addition of found beacons to a total counter.
- Opening of the portal from a dungeon level to the next after founding all the beacons.
- Ending cinematic.
- Other additions are:
- Game splash screen and icon.
- Game music.
- Pause menu with:
- Option to adjust game quality (auto-saved).
- Option to adjust music volume (auto-saved).
- Panel showing the game controls.
- Dungeon level name is shown when getting in.
- A message is shown after founding a checkpoint or beacon.
- Enemies’ level is shown over their health bar.
- Saving and loading of enemies (addition to the existent game save system).
- Player’s respawn countdown.